AoeStats
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Arena

505085668Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 53m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1673
+18
🇹🇷 Malay · Türkiye
1661
+20
🇦🇷 Teutons · Argentina
1729
-19
🇦🇷 Khmer · Argentina
1723
-19
Player eAPM Actions Feudal Castle Imperial Opening
81 4,372 10:05 13:09 26:40 ⛏ Fast Castle
50 2,673 10:00 13:35 25:02 ⛏ Fast Castle
47 2,534 8:53 21:15 37:07 ⛏ Fast Castle
40 2,178 8:54 24:15 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,160 26,328 28,835 2,815 99,138 111,064
43,885 34,022 14,980 5,420 98,307 101,863
36,140 27,135 16,735 5,285 85,295 99,140
32,950 27,874 11,295 2,670 74,789 81,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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