AoeStats
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African Clearing

510868884Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 36m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1763
+10
🇨🇱 Lithuanians · Chile
1681
+13
🇷🇴 Ethiopians · Romania
1679
+13
🇸🇻 Vikings · El Salvador
1644
+14
🇬🇧 Gurjaras · United Kingdom
1714
-17
🇺🇸 Malay · United States
1660
-14
🇺🇸 Muisca · United States
1587
-11
🇺🇸 Mapuche · United States
1481
-8
Player eAPM Actions Feudal Castle Imperial Opening
48 1,745 14:31 17:58 — ⛏ Fast Castle
46 1,674 13:16 18:35 34:08 ⛏ Fish Boom FC
44 1,604 11:47 21:16 35:34 ⚔ Towers FC
41 1,515 12:24 16:38 — ⛏ Fast Castle
38 1,405 14:43 18:28 — ⛏ Fast Castle
37 1,361 12:28 16:18 — ⛏ Fast Castle
36 1,307 11:15 23:12 — ⚔ M@A into Towers
27 1,000 14:47 26:05 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,680 10,686 4,195 1,730 32,291 31,970
15,205 8,914 3,580 2,545 30,244 30,118
11,950 10,826 3,475 1,905 28,156 29,459
12,325 8,115 2,830 1,540 24,810 27,041
10,845 7,703 3,050 1,700 23,298 23,640
9,375 8,377 2,765 1,060 21,577 23,273
6,395 4,374 1,680 780 13,229 15,052
3,550 3,202 300 1,420 8,472 9,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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