AoeStats
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MegaRandom

509739100Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 129m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Spanish · Norway
749
+16
🇫🇷 Aztecs · France
731
+17
🇪🇸 Teutons · Spain
769
-17
🇪🇸 Britons · Spain
741
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 3,905 14:48 25:05 39:43 ⛏ Fish Boom FC
19 2,407 12:49 19:27 35:52 ⛏ Fast Castle
18 2,352 12:03 20:14 33:05 ⛏ Fish Boom FC
14 1,798 11:46 18:13 43:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,545 53,995 32,340 7,900 153,780 168,270
56,090 51,100 38,315 6,150 151,655 183,588
44,885 61,286 17,540 7,915 131,626 132,583
39,610 59,475 21,685 3,730 124,500 149,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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