AoeStats
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Arena

505706276Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 65m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
697
+15
🇹🇷 Romans · Türkiye
695
+15
🇩🇪 Vikings · Germany
730
-18
🇬🇧 Turks · United Kingdom
609
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,310 10:27 15:43 38:54 ⛏ Fast Castle
30 1,999 10:52 16:45 31:33 ⛏ Fast Castle
28 1,875 11:03 18:58 33:09 ⚔ FC into Skirms
13 845 10:57 20:42 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,785 23,200 28,330 3,550 98,865 122,351
24,235 20,735 16,010 5,070 66,050 70,176
27,385 12,845 7,220 3,685 51,135 56,956
21,720 7,930 10,885 2,050 42,585 45,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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