AoeStats
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Arena

505696574Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 26m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
696
+16
🇦🇷 Bulgarians · Argentina
693
+16
🇹🇷 Turks · Türkiye
698
-16
🇹🇷 Magyars · Türkiye
696
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 838 11:04 20:49 — ⛏ Fast Castle
27 718 10:52 17:24 — ⛏ Fast Castle
25 652 11:54 17:51 — ⚔ Skirmisher Rush
17 459 11:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,780 5,385 1,255 100 11,520 12,788
5,150 3,310 535 0 8,995 12,210
4,555 2,470 825 650 8,500 9,079
3,875 3,340 250 750 8,215 11,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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