AoeStats
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Nomad

505467844Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 69m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
716
+16
🇬🇧 Japanese · United Kingdom
708
+16
🇹🇷 Chinese · Türkiye
714
-16
🇹🇷 Magyars · Türkiye
712
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,556 15:09 25:01 41:04 ⚔ Scout Rush
23 1,592 15:55 26:24 38:00 ⚔ Fish Boom into Archers into Scouts
17 1,202 12:55 23:38 35:46 ⛏ Fish Boom FC
16 1,129 14:24 24:47 45:19

Resources

Player Food Wood Gold Stone Spent Collected
36,400 20,675 22,825 8,810 88,710 106,845
24,840 23,070 20,750 3,300 71,960 77,340
32,985 10,349 9,075 6,455 58,864 66,492
10,670 16,925 10,590 4,430 42,615 47,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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