AoeStats
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Black Forest

505042313Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 35m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
697
+17
🇹🇷 Magyars · Türkiye
696
+16
🇦🇷 Huns · Argentina
719
-41
🇦🇷 Burgundians · Argentina
699
-37
Player eAPM Actions Feudal Castle Imperial Opening
34 1,215 11:41 24:30 — ⚔ Scout Rush
24 865 11:59 22:33 — ⛏ Fast Castle
13 467 11:24 21:46 —
11 393 13:32 31:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,125 6,080 3,855 1,400 20,460 21,802
6,535 4,980 2,745 735 14,995 15,479
4,650 6,106 2,575 1,305 14,636 16,290
4,470 2,839 780 125 8,214 9,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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