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Arabia

510607297Analyzed
1v1 RM · 16h ago on Oct 1, 2026· 50m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
821
+16
🇬🇧 Cumans · United Kingdom
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 907 10:16 20:16 37:20 ⚔ Archer Rush
17 881 9:49 23:18 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,225 11,985 13,540 1,500 42,250 48,433
12,600 13,344 7,175 2,700 35,819 38,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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