AoeStats
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Arena

505174702Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 41m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
857
+3
🇲🇽 Huns · Mexico
386
+16
🇦🇺 Britons · Australia
569
-14
🇨🇳 Huns · China
292
-5
Player eAPM Actions Feudal Castle Imperial Opening
19 802 9:43 18:28 34:18 ⚔ FC into Archers
17 683 11:11 16:13 — ⛏ Fast Castle
11 470 11:55 21:47 35:55 ⛏ Fast Castle
6 237 11:15 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,320 14,245 4,815 2,250 37,630 46,653
11,510 13,630 7,355 2,200 34,695 38,869
10,175 11,870 2,815 950 25,810 34,271
5,640 2,330 50 125 8,145 9,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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