AoeStats
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Arena

504792560Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 28m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
481
+10
🇪🇸 Spanish · Spain
441
+12
🇺🇸 Poles · United States
382
-12
🇨🇳 Huns · China
312
-10
Player eAPM Actions Feudal Castle Imperial Opening
12 330 11:09 25:21 — ⚔ Scout Rush
10 278 10:37 20:49 — ⚔ Archer Rush
8 243 12:59 — —
6 165 11:16 22:02 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,720 4,570 350 850 16,490 18,864
6,515 4,750 1,430 985 13,680 13,902
4,790 3,625 400 765 9,580 11,378
2,300 1,485 310 0 4,095 3,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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