AoeStats
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Arabia

504081252Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 27m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1266
+16
🇨🇳 Mongols · China
1228
+17
🇳🇱 Vietnamese · Netherlands
1258
-17
🇧🇪 Magyars · Belgium
1257
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,208 9:27 22:11 — ⚔ Archer Rush
38 1,053 11:30 20:11 — ⚔ Archer Rush
30 829 9:27 20:50 — ⚔ Scout Rush
29 817 9:00 21:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,950 6,346 2,720 100 15,116 16,739
5,750 5,725 2,615 100 14,190 16,135
6,860 4,743 990 200 12,793 13,195
6,415 3,750 2,100 0 12,265 12,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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