AoeStats
← bosmansc6

MegaRandom

504078507Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 17m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1244
+14
🇧🇪 Franks · Belgium
1243
+14
🇩🇪 Berbers · Germany
1197
-14
🇩🇪 Gurjaras · Germany
1197
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 665 9:51 — — ⚔ Archer Rush
39 665 10:18 — —
33 561 10:16 — — ⚔ Scout Rush
31 536 10:28 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,650 2,737 660 0 6,047 6,198
3,645 1,655 390 0 5,690 5,572
2,260 2,040 150 0 4,450 5,555
2,370 1,921 50 0 4,341 4,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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