AoeStats
← bosmansc6

Arabia

504074252Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 23m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1363
+11
🇺🇸 Magyars · United States
1233
+17
🇳🇱 Vietnamese · Netherlands
1258
-14
🇧🇪 Franks · Belgium
1257
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,075 10:03 — — ⚔ Scout Rush
42 989 9:20 — — ⚔ Archer Rush
39 929 8:59 — — ⚔ Archer Rush
30 695 9:21 22:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,210 3,870 2,145 0 10,225 10,900
3,925 4,265 1,605 125 9,920 12,753
4,815 3,215 250 0 8,280 9,282
3,675 2,869 250 155 6,949 7,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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