AoeStats
← bosmansc6

MegaRandom

504064216Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 39m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Armenians · India
1251
+17
🇨🇦 Lithuanians · Canada
1208
+18
🇳🇱 Vietnamese · Netherlands
1262
-17
🇧🇪 Franks · Belgium
1262
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 1,735 10:48 23:09 38:30 ⚔ Fish Boom into Archers
24 937 10:22 17:11 35:06 ⛏ Fish Boom FC
21 834 11:45 23:34 — ⚔ Fish Boom into M@A
21 833 10:00 22:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,915 9,802 6,625 750 30,092 34,666
9,425 10,466 5,630 750 26,271 27,936
11,175 7,648 2,505 875 22,203 25,559
9,670 7,174 3,095 425 20,364 21,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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