AoeStats
← Lykion

Pilgrims

507505370Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 52m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1064
+14
🇧🇩 Portuguese · Bangladesh
1044
+15
🇮🇪 Ethiopians · Ireland
1043
+15
🇩🇪 Vikings · Germany
1033
+15
🇹🇼 Huns · Taiwan
1101
-18
🇦🇷 Goths · Argentina
1014
-15
🇨🇳 Byzantines · China
991
-14
🇨🇳 Turks · China
954
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,869 12:59 17:16 35:53 ⛏ Fish Boom into Fire Galleys FC
26 1,377 13:20 18:03 39:02 ⛏ Fast Castle
23 1,232 16:55 21:11 39:57 ⛏ Fish Boom FC
22 1,139 15:19 19:36 36:21 ⛏ Fish Boom FC
22 1,158 13:48 23:55 39:33 ⚔ Fish Boom into M@A into Archers
0 12 — — —
0 9 — — —
0 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,440 14,965 20,385 5,865 68,655 73,576
27,130 20,020 15,315 4,015 66,480 68,007
27,145 26,800 10,755 1,275 65,975 73,308
14,115 18,675 12,886 4,975 50,651 64,307
19,110 10,225 7,785 1,625 38,745 41,605
0 0 0 0 0 2,002
0 0 0 0 0 1,903
0 0 0 0 0 2,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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