AoeStats
← Lykion

Nomad

507497209Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 60m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1051
+13
🇹🇼 Japanese · Taiwan
1037
+14
🇹🇼 Vikings · Taiwan
1029
+34
🇩🇪 Mongols · Germany
926
+18
🇺🇸 Italians · United States
1012
-16
🇳🇱 Byzantines · Netherlands
989
-15
🇲🇽 Berbers · Mexico
982
-15
🇫🇷 Turks · France
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,887 14:48 19:13 41:17 ⛏ Fish Boom FC into Fire Galleys
28 1,679 14:42 18:52 46:08 ⛏ Fish Boom FC
28 1,698 15:16 21:01 36:15
22 1,354 15:49 21:28 48:01 ⛏ Fish Boom FC
19 1,140 14:54 24:52 35:45 ⛏ Fish Boom into Galleys FC
17 1,009 16:17 21:20 36:03 ⛏ Fish Boom FC
17 1,033 17:53 22:34 37:56 ⛏ Fish Boom FC
9 546 16:03 25:25 43:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,855 24,545 25,160 3,740 94,300 95,621
20,895 25,765 14,165 2,375 63,200 70,105
23,255 26,635 6,235 5,685 61,810 69,928
12,525 20,706 16,865 2,900 52,996 70,186
14,350 18,699 11,425 3,030 47,504 70,521
15,010 17,127 11,875 3,485 47,497 49,967
19,985 10,855 11,445 2,350 44,635 48,710
14,230 14,455 7,635 1,695 38,015 38,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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