AoeStats
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Nomad

507112896Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 43m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Byzantines · Estonia
1068
+15
🇩🇪 Goths · Germany
1056
+15
🇹🇷 Franks · Türkiye
1051
+15
🇳🇱 Magyars · Netherlands
1016
+17
🇯🇵 Britons · Japan
1104
-18
🇨🇳 Chinese · China
1056
-16
🇵🇪 Maya · Peru
995
-14
🇨🇱 Koreans · Chile
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,353 15:40 37:11 — ⚔ Fish Boom into Scouts
27 1,186 15:42 19:41 40:50 ⛏ Fish Boom FC
26 1,103 14:49 25:40 37:55 ⚔ Scout Rush
25 1,094 17:53 33:56 — ⚔ Fish Boom into Galleys into Scouts
21 904 14:06 19:15 39:13 ⛏ Fish Boom into Fire Galleys FC
20 860 12:35 — — ⛏ Fish Boom into Galleys
20 874 15:20 23:57 — ⚔ Fish Boom into Fire Galleys FC into Archers
17 725 14:29 20:59 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,050 12,039 3,925 3,925 31,939 38,087
11,730 11,609 5,940 2,250 31,529 34,567
14,145 9,183 6,015 1,630 30,973 34,520
10,530 9,843 2,765 1,700 24,838 26,917
12,385 9,028 2,385 950 24,748 29,663
10,130 9,974 2,115 955 23,174 24,690
5,400 9,600 1,240 200 16,440 17,609
7,865 5,712 1,315 1,210 16,102 18,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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