AoeStats
← jakewest130

Arena

509709454Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 43m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
764
+13
🇳🇱 Cumans · Netherlands
549
+22
🇺🇸 Vietnamese · United States
690
-18
🇺🇸 Britons · United States
678
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 882 11:43 16:39 35:40 ⛏ Fast Castle
19 834 11:37 22:04 34:32 ⛏ Fast Castle
19 838 12:04 16:57 — ⚔ FC into Archers
15 661 11:59 18:44 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,485 15,425 6,110 1,515 43,535 57,145
21,545 9,530 9,465 2,250 42,790 52,540
13,900 15,130 8,030 2,475 39,535 41,794
7,820 10,425 4,175 3,350 25,770 29,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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