AoeStats
← jakewest130

Arena

508216910Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 43m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
679
+13
🇺🇸 Persians · United States
677
+13
🇦🇷 Spanish · Argentina
687
-15
🇦🇷 Poles · Argentina
553
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 935 12:20 19:56 41:55 ⛏ Fast Castle
16 703 11:04 17:17 34:25 ⛏ Fast Castle
10 447 11:52 20:23 36:54 ⛏ Fast Castle
10 426 13:08 22:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,350 10,770 10,000 3,550 44,670 51,011
8,875 10,332 5,935 2,420 27,562 30,021
13,880 6,520 4,545 2,600 27,545 33,563
10,740 7,545 4,190 3,190 25,665 30,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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