AoeStats
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Arena

508212525Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 33m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
623
+17
🇻🇳 Huns · Vietnam
591
+19
🇨🇳 Chinese · China
527
+21
🇨🇳 Wei · China
458
+24
🇺🇸 Mongols · United States
701
-22
🇺🇸 Bohemians · United States
699
-22
🇨🇳 Britons · China
689
-22
🇮🇱 Khmer · Israel
504
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,566 11:30 15:18 28:23 ⛏ Fast Castle
30 1,027 11:37 16:08 — ⛏ Fast Castle
24 820 10:37 14:51 32:50 ⛏ Fast Castle
16 529 12:30 18:20 — ⛏ Fast Castle
14 477 11:01 19:06 — ⛏ Fast Castle
12 401 11:17 21:15 — ⛏ Fast Castle
11 368 12:32 25:45 — ⚔ Skirms into Archers into Towers
6 211 11:24 24:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,740 12,220 11,790 3,800 49,550 52,854
10,430 9,320 3,190 1,930 24,870 27,186
8,995 10,500 2,235 2,275 24,005 29,217
8,830 9,020 2,720 1,600 22,170 27,455
6,580 7,525 2,640 2,000 18,745 19,738
8,180 4,415 3,025 1,500 17,120 18,275
6,425 7,060 2,110 850 16,445 19,278
6,650 3,245 1,230 1,300 12,425 13,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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