AoeStats
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Oasis

508144137Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 33m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Poles · Peru
724
+15
🇵🇪 Inca · Peru
723
+15
🇺🇸 Portuguese · United States
618
+19
🇺🇸 Spanish · United States
702
-17
🇺🇸 Khmer · United States
699
-16
🇺🇸 Wei · United States
677
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,487 10:54 17:59 — ⛏ Fast Castle
36 1,187 11:11 21:27 — ⚔ Scout Rush
19 617 14:56 22:09 —
16 544 12:37 17:42 — ⛏ Fast Castle
12 410 12:15 29:14 — ⚔ Champis into Skirms
10 322 10:36 19:51 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,295 6,060 1,675 200 18,230 22,244
8,345 5,840 700 1,885 16,770 22,247
7,165 6,170 2,395 860 16,590 19,506
6,915 4,875 1,995 1,500 15,285 19,275
6,465 5,200 610 280 12,555 13,883
3,585 3,405 250 700 7,940 7,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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