AoeStats
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African Clearing

510322688Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 24m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1366
+14
🇨🇳 Byzantines · China
1348
+15
🇺🇸 Cumans · United States
1294
+17
🇺🇸 Turks · United States
1291
+17
1337
-16
🇨🇳 Mongols · China
1337
-16
🇨🇳 Franks · China
1318
-16
🇮🇳 Koreans · India
1304
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,277 12:00 — — ⚔ Scouts into Archers
45 1,101 11:59 23:00 — ⚔ Scout Rush
35 855 14:00 17:55 — ⛏ Fast Castle
32 779 11:45 21:09 — ⚔ FC into Skirms
31 747 12:57 24:14 — ⚔ Scout Rush
27 656 14:52 21:30 — ⚔ Skirms into Towers
23 566 13:01 24:08 — ⚔ Drush
19 466 12:09 18:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,685 3,938 750 975 11,348 10,866
5,245 3,275 550 850 9,920 9,227
5,405 3,075 420 110 9,010 9,390
4,900 2,640 250 1,175 8,965 8,839
4,715 3,133 550 300 8,698 9,044
4,475 2,454 435 235 7,599 9,619
3,670 2,546 300 490 7,006 7,521
3,620 1,850 350 105 5,925 6,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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