AoeStats
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Oasis

510135695Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Romans · Switzerland
1327
+15
🇺🇸 Maya · United States
1296
+16
🇨🇭 Celts · Switzerland
1347
-18
🇨🇭 Burgundians · Switzerland
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,958 9:14 18:03 33:05 ⛏ Fast Castle
27 1,256 10:56 23:00 36:47 ⚔ M@A into Skirms
24 1,149 11:23 15:20 34:11 ⛏ Fast Castle
23 1,105 9:53 22:57 34:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,050 26,288 15,665 2,900 67,903 76,516
23,065 19,150 10,780 2,625 55,620 59,939
17,640 15,178 7,960 1,530 42,308 46,924
16,750 10,054 7,185 3,620 37,609 42,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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