AoeStats
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Arena

507366787Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 26m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1234
+14
🇧🇷 Cumans · Brazil
1205
+16
1242
-17
🇨🇱 Malay · Chile
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,021 9:57 15:11 — ⛏ Fast Castle
27 734 10:06 14:09 — ⛏ Fast Castle
25 664 8:59 22:33 — ⛏ Fast Castle
19 496 10:41 16:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,920 6,420 1,940 300 18,580 20,186
6,450 6,665 1,030 300 14,445 16,026
6,030 3,500 890 650 11,070 12,709
3,665 3,500 1,650 0 8,815 9,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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