AoeStats
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Arabia

507356422Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 20m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1268
+13
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1251
+14
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1228
+14
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1207
+15
1290
-17
1237
-16
🇨🇱 Malay · Chile
1167
-13
🇦🇷 Tupi · Argentina
1092
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 1,254 9:25 — — ⚔ M@A into Archers
59 1,207 11:59 15:52 — ⛏ Fast Castle
46 937 8:41 — — ⚔ Scout Rush
37 761 9:37 — — ⚔ Archer Rush
29 601 9:30 — — ⚔ Scout Rush
28 568 10:39 15:39 — ⛏ Fast Castle
22 443 9:59 — — ⚔ Archer Rush
19 394 9:39 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,175 3,180 1,250 0 8,605 9,829
3,450 3,701 1,245 0 8,396 8,777
4,765 2,685 785 125 8,360 8,558
4,735 3,013 350 0 8,098 8,770
3,355 2,769 1,350 0 7,474 8,348
3,305 2,485 725 0 6,515 7,965
2,780 2,315 1,110 125 6,330 7,052
2,580 1,988 50 0 4,618 5,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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