AoeStats
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Arabia

505318550Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 52m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1165
+11
🇨🇱 Malay · Chile
1154
+12
🇦🇷 Tupi · Argentina
1061
+15
🇨🇿 Cumans · Czechia
1094
-14
🇹🇷 Sicilians · Türkiye
1038
-12
🇵🇱 Mongols · Poland
1030
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,211 9:22 22:06 52:41 ⚔ Scout Rush
28 1,479 9:32 20:35 — ⚔ Scout Rush
22 1,148 11:04 21:44 — ⚔ FC into Skirms
22 1,178 11:46 22:58 — ⛏ Fast Castle
19 1,008 9:52 25:39 40:52 ⚔ Archer Rush
15 770 10:20 20:14 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,000 8,395 11,215 200 40,810 46,288
13,150 12,983 11,500 1,830 39,463 48,942
10,445 7,080 3,735 1,755 23,015 22,744
10,725 8,414 1,895 950 21,984 27,903
9,195 7,533 1,975 2,870 21,573 24,670
7,040 4,720 3,335 200 15,295 15,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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