AoeStats
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Arabia

502920603Analyzed
2v2 RM · 1mo ago on Aug 29, 2026· 54m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Magyars · Sweden
1103
+10
🇸🇪 Ethiopians · Sweden
898
+19
🇦🇷 Britons · Argentina
969
-15
🇦🇷 Persians · Argentina
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,502 9:43 23:12 44:19 ⚔ Scout Rush
42 2,265 9:11 22:03 — ⚔ Scout Rush
33 1,787 10:49 21:58 40:12 ⚔ Archer Rush
22 1,203 11:56 29:16 47:34 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,105 15,990 14,440 3,460 52,995 60,203
20,590 15,385 12,630 2,000 50,605 52,658
10,855 12,717 7,750 1,795 33,117 34,766
12,470 8,367 8,895 300 30,032 33,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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