AoeStats
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Arena

509357087Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 37m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1390
+12
🇧🇷 Italians · Brazil
1363
+13
🇮🇳 Malians · India
1361
+13
🇹🇼 Persians · Taiwan
1359
+13
🇫🇷 Lithuanians · France
1323
-14
🇻🇳 Koreans · Vietnam
1307
-13
🇻🇳 Persians · Vietnam
1300
-13
1260
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,137 10:23 14:30 26:36 ⛏ Fast Castle
46 1,692 10:40 14:19 — ⛏ Fast Castle
44 1,630 9:28 13:23 26:35 ⛏ Fast Castle
41 1,525 9:29 13:27 30:58 ⛏ Fast Castle
34 1,281 9:59 14:06 26:47 ⛏ Fast Castle
27 1,002 11:21 15:19 27:35 ⛏ Fast Castle
24 877 10:22 14:15 36:31 ⛏ Fast Castle
23 859 10:41 15:08 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,410 11,710 13,845 1,100 49,065 56,649
23,680 8,715 10,975 850 44,220 47,347
18,125 13,645 8,315 2,250 42,335 50,774
17,690 11,935 6,585 1,700 37,910 44,184
19,935 8,770 7,585 1,600 37,890 42,561
16,875 11,265 4,620 260 33,020 39,629
12,505 12,700 4,675 1,055 30,935 32,847
10,745 12,811 5,595 1,605 30,756 34,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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