AoeStats
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Black Forest

504809103Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 29m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1596
+10
🇩🇪 Georgians · Germany
1572
+11
🇮🇳 Mongols · India
1565
+12
🇮🇳 Spanish · India
1495
+15
🇨🇴 Khmer · Colombia
1492
-13
🇨🇴 Franks · Colombia
1491
-13
🇦🇷 Britons · Argentina
1480
-12
🇵🇱 Koreans · Poland
1405
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 2,050 9:23 18:57 — ⚔ Scout Rush
36 1,046 11:36 15:39 27:14 ⛏ Fast Castle
35 1,025 11:35 15:35 — ⛏ Fast Castle
32 921 9:29 23:29 — ⚔ M@A into Archers into Fast Imp
30 868 11:43 — — ⚔ Scout Rush
28 830 8:42 19:40 — ⚔ Scout Rush
22 629 14:02 — —
19 549 10:49 14:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,470 7,815 1,250 955 20,490 21,063
9,125 7,120 3,390 455 20,090 23,174
9,550 6,904 1,200 295 17,949 20,001
7,630 5,615 350 235 13,830 19,397
4,790 3,287 1,535 260 9,872 10,969
3,600 2,030 250 250 6,130 6,516
3,745 1,817 50 0 5,612 6,794
2,600 777 0 215 3,592 3,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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