AoeStats
← Cheonma

Arena

509209915Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 32m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1346
+14
🇦🇷 Spanish · Argentina
1338
+15
🇦🇷 Wei · Argentina
1329
+15
🇦🇷 Burmese · Argentina
1262
+18
🇧🇷 Persians · Brazil
1420
-19
🇧🇷 Britons · Brazil
1391
-18
🇪🇸 Malians · Spain
1381
-19
🇧🇷 Franks · Brazil
1048
-6
Player eAPM Actions Feudal Castle Imperial Opening
56 1,845 10:16 14:34 — ⛏ Fast Castle
52 1,727 10:12 14:06 — ⛏ Fast Castle
40 1,313 10:23 14:26 — ⛏ Fast Castle
36 1,196 10:34 14:09 — ⛏ Fast Castle
31 1,022 9:59 14:44 — ⛏ Fast Castle
29 952 10:30 15:24 — ⛏ Fast Castle
29 956 9:34 13:34 28:04 ⛏ Fast Castle
22 740 9:49 13:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,175 12,095 3,385 1,500 26,155 27,471
7,925 9,405 4,075 960 22,365 26,033
5,260 8,275 6,660 200 20,395 21,776
10,060 8,310 960 1,050 20,380 24,354
8,080 3,325 3,330 750 15,485 17,205
7,585 4,190 2,485 100 14,360 17,689
5,760 4,415 1,125 200 11,500 12,438
2,950 2,715 400 2,240 8,305 7,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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