AoeStats
← Cheonma

African Clearing

505782749Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 43m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1276
+15
🇬🇧 Bulgarians · United Kingdom
1225
+17
🇨🇦 Tupi · Canada
1213
+18
🇨🇴 Magyars · Colombia
1161
+20
🇦🇷 Mongols · Argentina
1333
-21
🇦🇷 Burgundians · Argentina
1275
-18
🇦🇷 Malians · Argentina
1261
-18
🇦🇷 Khmer · Argentina
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 3,315 12:19 22:03 36:53 ⚔ Scout Rush
46 2,006 17:04 21:16 — ⛏ Fast Castle
37 1,614 15:46 25:04 — ⚔ Archers into Skirms
30 1,321 12:45 18:22 — ⛏ Fast Castle
28 1,245 13:04 20:14 — ⚔ FC into Scouts
27 1,169 14:40 23:04 — ⚔ Scout Rush
18 781 14:26 18:56 — ⛏ Fast Castle
13 568 13:53 19:27 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,670 9,895 8,805 1,600 38,970 41,027
16,595 9,115 4,880 1,950 32,540 36,175
8,750 7,566 2,920 1,600 20,836 24,294
9,745 6,893 2,975 950 20,563 20,655
9,205 6,761 2,545 850 19,361 19,684
8,250 5,029 1,210 2,350 16,839 18,084
6,150 4,765 1,660 950 13,525 13,732
3,600 1,865 250 200 5,915 5,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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