AoeStats
← Cheonma

African Clearing

505334946Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 43m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1359
+14
🇧🇷 Magyars · Brazil
1264
+18
🇺🇾 Koreans · Uruguay
1229
+19
🇫🇷 Mongols · France
1216
+20
🇦🇷 Huns · Argentina
1436
-23
🇦🇷 Persians · Argentina
1279
-17
🇦🇷 Mapuche · Argentina
1264
-16
🇦🇷 Jurchens · Argentina
1227
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,402 14:23 18:07 — ⛏ Fast Castle
51 2,222 13:40 17:23 — ⛏ Fast Castle
40 1,744 13:35 17:20 — ⛏ Fast Castle
37 1,615 12:14 24:23 43:33 ⚔ Scout Rush
37 1,596 15:01 18:37 38:59 ⛏ Fast Castle
36 1,583 12:23 22:46 — ⚔ Drush into Archers into Skirms
28 1,214 15:16 29:13 — ⚔ Archer Rush
22 980 12:05 30:47 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,970 22,985 10,175 1,800 50,930 58,645
10,630 10,966 4,180 525 26,301 28,395
10,080 9,846 6,140 130 26,196 27,092
13,995 6,840 2,680 1,725 25,240 27,314
10,240 9,624 4,065 1,150 25,079 26,957
6,870 4,946 5,095 400 17,311 18,011
5,835 6,056 1,505 1,075 14,471 14,661
5,700 3,300 1,420 675 11,095 10,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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