AoeStats
← Cheonma

Arabia

504324452Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 45m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1332
+13
🇦🇷 Britons · Argentina
1276
+15
🇦🇷 Persians · Argentina
1268
+15
🇦🇷 Khmer · Argentina
1306
-16
🇦🇷 Britons · Argentina
1244
-14
🇺🇸 Wu · United States
1222
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,059 9:15 21:34 40:10 ⚔ Archer Rush
43 1,954 10:36 15:01 38:32 ⛏ Fast Castle
39 1,770 10:04 22:09 43:49 ⚔ Scout Rush
30 1,364 9:19 24:23 43:16 ⚔ Archers into Skirms
30 1,366 11:31 26:45 40:31 ⚔ Archer Rush
27 1,243 9:28 22:19 38:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,975 11,355 11,870 1,900 47,100 50,801
22,325 9,275 12,195 2,250 46,045 54,760
12,070 14,203 10,615 1,800 38,688 44,334
15,390 9,640 11,545 200 36,775 38,896
13,800 14,335 5,610 2,195 35,940 37,860
8,515 8,526 6,780 975 24,796 29,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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