AoeStats
← Williamo

Black Forest

509399992Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 56m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1000
+26
🇺🇸 Poles · United States
960
+30
🇺🇸 Celts · United States
693
+20
🇺🇸 Magyars · United States
638
+20
🇬🇧 Teutons · United Kingdom
798
-15
🇨🇳 Celts · China
784
-14
🇬🇧 Romans · United Kingdom
764
-13
🇨🇦 Mongols · Canada
740
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,573 12:40 20:52 29:59 ⛏ Fish Boom FC
22 1,248 13:17 19:01 34:19 ⛏ Fish Boom FC
15 864 12:58 18:09 32:17 ⛏ Fast Castle
14 764 15:49 19:57 38:13 ⛏ Fish Boom FC
13 748 15:59 20:22 33:38 ⛏ Fish Boom FC
11 620 15:05 21:22 38:21 ⛏ Fast Castle
10 573 14:22 28:56 41:44 ⛏ Fast Castle
10 561 15:14 21:56 45:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,240 17,588 31,925 2,940 98,693 105,407
22,600 35,396 15,325 3,265 76,586 96,921
32,825 23,070 16,805 2,690 75,390 96,544
35,555 16,968 17,530 1,670 71,723 111,087
22,145 20,525 19,850 1,695 64,215 81,781
22,970 17,970 12,615 3,315 56,870 63,421
21,295 15,920 11,375 1,700 50,290 62,015
14,310 15,475 7,015 1,940 38,740 42,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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