AoeStats
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Arena

509389644Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 39m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
875
+12
🇧🇷 Portuguese · Brazil
872
+12
🇨🇱 Khmer · Chile
854
+13
🇺🇸 Japanese · United States
1028
-68
🇺🇸 Franks · United States
704
-11
🇺🇸 Magyars · United States
645
-7
Player eAPM Actions Feudal Castle Imperial Opening
36 1,405 10:45 13:57 32:14 ⛏ Fast Castle
23 901 10:18 15:33 31:57 ⛏ Fast Castle
18 694 12:13 16:27 32:15 ⛏ Fast Castle
15 603 11:56 16:06 29:31 ⛏ Fast Castle
12 469 12:24 19:39 — ⛏ Fast Castle
11 413 13:30 17:29 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,605 11,125 9,210 2,900 41,840 45,496
14,855 13,760 6,125 1,720 36,460 39,405
13,480 11,032 4,215 2,055 30,782 34,650
12,420 8,405 5,860 1,605 28,290 31,788
10,085 8,195 745 950 19,975 28,761
7,195 4,545 1,825 1,700 15,265 21,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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