AoeStats
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Lombardia

509693311Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 76m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Burgundians · Uruguay
1121
+15
🇺🇾 Huns · Uruguay
1071
+17
🇺🇾 Celts · Uruguay
1007
+20
🇺🇸 Hindustanis · United States
1247
-24
🇺🇸 Italians · United States
1051
-15
🇺🇸 Georgians · United States
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 4,123 9:27 21:39 38:49 ⚔ Scout Rush
53 4,082 8:46 20:27 36:44 ⚔ Scout Rush
28 2,128 12:07 22:12 36:22
24 1,862 11:40 16:33 38:43 ⛏ Fast Castle
22 1,695 12:45 25:36 40:08 ⚔ Drush into Skirms
16 1,217 11:41 21:05 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,140 30,165 43,155 2,900 154,360 167,550
57,980 41,270 28,165 2,105 129,520 136,648
67,545 22,905 17,410 975 108,835 117,889
54,125 22,405 20,415 4,520 101,465 103,951
28,070 28,694 18,430 3,650 78,844 97,326
23,650 25,645 15,715 2,555 67,565 71,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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