AoeStats
← LaUlrich

Arena

510152507Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 44m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1201
+13
🇲🇽 Georgians · Mexico
1108
+18
🇳🇱 Vietnamese · Netherlands
1145
-16
🇺🇸 Goths · United States
1124
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,682 10:35 15:19 30:18 ⚔ FC into Scouts
30 1,328 11:03 15:00 33:20 ⛏ Fast Castle
27 1,189 10:54 14:35 30:10 ⛏ Fast Castle
18 814 11:45 15:43 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,670 21,554 13,255 1,600 64,079 68,025
22,575 16,550 17,910 4,250 61,285 66,835
23,450 12,765 12,295 2,250 50,760 57,537
18,705 12,785 6,895 2,905 41,290 53,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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