AoeStats
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MegaRandom

505015010Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 69m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1125
+14
🇹🇼 Burgundians · Taiwan
1106
+15
🇨🇳 Mongols · China
1096
+15
🇨🇳 Maya · China
1074
+16
🇨🇳 Hindustanis · China
1140
-18
🇧🇷 Persians · Brazil
1086
-15
🇺🇸 Mongols · United States
1059
-14
🇺🇸 Magyars · United States
1040
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 4,139 10:32 26:22 38:57 ⚔ Scouts into Archers
42 2,884 11:47 15:44 30:00 ⛏ Fast Castle
36 2,507 10:23 14:34 31:20 ⛏ Fast Castle
31 2,173 10:34 23:19 43:32 ⚔ Scout Rush
29 1,984 10:35 21:46 36:54 ⛏ Fast Castle
24 1,648 9:35 17:30 39:41 ⛏ Fast Castle
22 1,540 11:09 17:01 37:12 ⛏ Fast Castle
21 1,426 10:42 17:20 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,580 25,085 15,860 4,100 100,625 108,514
49,835 28,380 15,590 3,750 97,555 105,599
28,340 36,510 23,320 2,300 90,470 114,144
30,900 26,220 19,885 4,820 81,825 114,170
33,770 21,100 18,405 4,225 77,500 82,385
26,290 24,580 14,710 3,515 69,095 73,655
26,475 14,070 18,590 7,850 66,985 72,945
22,350 13,045 7,125 1,600 44,120 48,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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