AoeStats
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Arena

505013778Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 0m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1126
+14
🇨🇳 Bulgarians · China
1113
+15
🇵🇭 Bohemians · Philippines
1090
+16
🇲🇴 Goths · Macao SAR China
1086
+16
🇨🇳 Koreans · China
1140
-17
🇧🇷 Persians · Brazil
1102
-16
🇭🇰 Khmer · Hong Kong SAR China
1054
-14
🇲🇽 Franks · Mexico
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
93 33 — — —
50 18 — — —
48 17 — — —
36 13 — — —
25 9 — — —
22 8 — — —
17 6 — — —
8 3 — — —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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