AoeStats
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Arena

504899113Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1232
+12
🇦🇺 Malay · Australia
1203
+13
🇲🇽 Franks · Mexico
1191
+14
🇹🇷 Koreans · Türkiye
1125
+16
🇨🇱 Slavs · Chile
1163
-15
🇲🇽 Burgundians · Mexico
1144
-14
🇲🇽 Goths · Mexico
1126
-13
🇧🇷 Spanish · Brazil
1115
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,048 10:42 16:11 35:59 ⛏ Fast Castle
38 1,686 9:57 16:52 29:40 ⛏ Fast Castle
34 1,532 9:55 15:21 30:31 ⛏ Fast Castle
31 1,391 10:56 14:55 28:13 ⛏ Fast Castle
30 1,346 11:46 15:22 31:32 ⛏ Fast Castle
23 1,021 12:30 16:54 32:45 ⛏ Fast Castle
23 1,017 11:51 18:50 36:51 ⚔ Towers FC
21 938 11:46 15:42 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,320 19,430 19,900 2,455 73,105 79,862
31,945 15,105 15,625 1,550 64,225 73,306
33,805 20,355 8,635 950 63,745 69,407
27,970 26,445 6,050 855 61,320 67,697
20,705 16,245 10,910 2,000 49,860 58,109
26,820 9,825 9,920 3,170 49,735 58,152
17,365 8,175 9,625 1,500 36,665 38,111
16,700 11,395 5,990 2,290 36,375 40,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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