AoeStats
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Socotra

504894182Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 15m 31s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1256
+11
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1240
+12
🇲🇽 Aztecs · Mexico
1118
+17
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1098
+17
🇧🇷 Japanese · Brazil
1181
-16
🇦🇷 Britons · Argentina
1151
-15
🇨🇱 Ethiopians · Chile
1115
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🇺🇾 Mongols · Uruguay
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 1,054 9:34 — — ⚔ Scout Rush
62 960 14:18 — —
57 880 9:17 — — ⚔ Archer Rush
44 689 13:04 — — ⚔ Skirmisher Rush
36 563 10:36 — — ⚔ Archer Rush
35 546 13:17 — — ⚔ Scout Rush
34 520 11:48 — — ⚔ Scout Rush
18 282 10:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,155 1,803 50 0 5,008 5,404
2,925 1,845 50 0 4,820 5,317
2,210 1,723 550 0 4,483 4,771
1,950 1,885 505 125 4,465 4,935
2,120 1,370 350 0 3,840 4,566
2,150 1,550 50 0 3,750 4,454
2,375 1,120 170 0 3,665 4,256
1,840 1,077 50 10 2,977 3,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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