AoeStats
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MegaRandom

504878954Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 62m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1187
+13
🇨🇴 Malay · Colombia
1182
+13
🇺🇸 Burmese · United States
1153
+14
🇧🇷 Britons · Brazil
1081
+17
🇪🇨 Portuguese · Ecuador
1131
-15
🇬🇧 Jurchens · United Kingdom
1130
-15
🇺🇸 Mongols · United States
1113
-14
🇺🇦 Huns · Ukraine
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,500 12:00 20:05 37:12 ⚔ Archer Rush
45 2,801 10:58 17:25 41:59 ⛏ Fast Castle
36 2,272 10:13 19:32 39:44 ⛏ Fast Castle
35 2,168 10:32 26:36 53:37 ⚔ Scout Rush
34 2,092 8:50 20:08 33:14 ⚔ Scout Rush
31 1,908 9:31 26:07 40:18 ⚔ Scout Rush
15 938 11:11 16:18 — ⛏ Fast Castle
14 902 14:15 20:57 38:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,865 30,765 18,460 4,000 86,090 105,438
26,995 28,820 14,855 3,375 74,045 81,359
28,620 28,710 9,925 4,075 71,330 73,748
22,070 26,266 14,100 1,505 63,941 74,114
21,835 23,678 12,650 4,150 62,313 83,681
20,325 21,644 13,580 3,100 58,649 63,487
17,870 8,479 10,820 2,205 39,374 46,532
15,705 15,255 5,655 2,250 38,865 44,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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