AoeStats
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Oasis

509027370Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 25m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1095
+13
🇲🇽 Japanese · Mexico
1038
+15
🇺🇸 Magyars · United States
943
+19
🇭🇰 Cumans · Hong Kong SAR China
1094
-18
🇦🇺 Celts · Australia
992
-15
🇦🇺 Romans · Australia
974
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 683 10:24 — — ⚔ Scout Rush
27 687 11:21 — — ⚔ M@A Rush
26 665 11:01 18:31 — ⛏ Fast Castle
23 580 11:01 24:50 — ⚔ Champi Rush
16 409 12:15 20:39 — ⚔ Scouts FC
13 327 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,760 3,855 250 100 11,965 12,499
6,410 2,960 1,480 10 10,860 13,450
4,135 2,901 860 750 8,646 9,677
3,830 3,371 515 455 8,171 8,844
3,050 2,400 1,095 1,305 7,850 8,708
2,775 1,969 230 125 5,099 5,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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