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Arabia

509470649Analyzed
1v1 RM · 5d ago on Sep 26, 2026· 60m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
836
+16
🇵🇪 Poles · Peru
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,309 10:02 25:56 40:45 ⚔ Scout Rush
34 2,026 14:08 21:50 48:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,180 21,624 12,750 4,300 68,854 79,333
16,370 13,211 12,755 1,855 44,191 50,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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