AoeStats
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MegaRandom

509148545Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 58m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
597
+11
🇫🇮 Aztecs · Finland
526
+14
🇹🇷 Portuguese · Türkiye
543
-15
🇫🇷 Persians · France
412
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 1,197 11:47 21:34 43:21 ⚔ FC into Scouts
7 421 13:01 — — ⚔ Scouts into Towers
6 363 17:14 38:40 —
2 140 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,240 12,004 11,530 2,525 39,299 45,225
8,650 7,315 3,105 780 19,850 28,804
3,805 1,965 100 1,000 6,870 8,620
350 150 50 0 550 466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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