AoeStats
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MegaRandom

509137757Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 70m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
587
+10
🇫🇮 Bulgarians · Finland
513
+13
🇺🇸 Hindustanis · United States
489
-13
🇫🇷 Persians · France
422
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 3,311 16:35 39:22 — ⚔ Skirms into Archers
26 1,836 12:24 22:19 37:50 ⚔ Archer Rush
12 836 13:59 26:51 50:49 ⚔ Archer Rush
7 473 19:02 37:55 64:42 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,380 52,320 4,615 2,475 82,790 83,253
11,950 18,284 13,880 4,845 48,959 59,893
14,930 11,128 13,545 4,000 43,603 57,336
9,160 7,045 1,390 895 18,490 21,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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