AoeStats
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Arena

509769051Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 53m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1036
+14
🇧🇷 Teutons · Brazil
1019
+14
🇨🇴 Persians · Colombia
997
-15
🇳🇿 Gurjaras · New Zealand
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,164 10:24 14:23 41:55 ⛏ Fast Castle
28 1,496 11:57 18:09 23:31 ◆ FC into Fast Imp
25 1,340 9:50 19:00 37:22 ⛏ Fast Castle
21 1,117 10:12 17:37 43:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,490 17,615 11,780 1,915 46,800 48,997
18,630 14,490 9,995 2,675 45,790 51,415
21,685 13,510 6,265 2,700 44,160 50,687
12,390 15,115 12,780 1,210 41,495 45,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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