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Black Forest

506203874Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 6m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
786
+39
🇧🇷 Spanish · Brazil
759
+18
🇲🇽 Hindustanis · Mexico
712
+20
🇲🇽 Persians · Mexico
868
-21
🇩🇪 Japanese · Germany
853
-20
🇲🇽 Maya · Mexico
706
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 174 — — —
21 136 — — —
14 91 — — —
14 89 — — —
12 79 — — —
10 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 225 50 0 1,225 1,175
800 198 0 0 998 825
750 173 50 0 973 1,153
750 202 0 0 952 846
400 150 0 0 550 673
200 85 0 0 285 421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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