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Hill Fort

503890326Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 51m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Byzantines · Poland
1058
+11
🇨🇱 Inca · Chile
1028
+13
🇸🇪 Mongols · Sweden
973
+15
🇦🇹 Tupi · Austria
1028
-16
🇦🇹 Britons · Austria
933
-12
🇦🇹 Franks · Austria
902
-33
Player eAPM Actions Feudal Castle Imperial Opening
27 1,371 9:47 15:33 25:22 ⛏ Fast Castle
27 1,398 11:29 19:53 39:34 ⛏ Fast Castle
24 1,231 11:59 16:31 33:52 ⛏ Fast Castle
24 1,210 12:23 16:32 32:25 ⛏ Fast Castle
16 840 12:01 18:51 30:38 ⛏ Fast Castle
13 686 10:32 22:20 44:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,785 9,740 12,980 3,650 58,155 65,003
21,175 21,871 8,715 4,410 56,171 60,772
23,630 17,825 11,515 3,040 56,010 59,316
15,160 15,260 10,975 2,250 43,645 52,554
17,610 12,950 10,150 2,055 42,765 52,351
9,175 3,405 4,420 1,400 18,400 22,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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