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Arabia

503883316Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 46m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Berbers · Romania
982
+16
🇷🇴 Franks · Romania
941
+18
🇷🇴 Teutons · Romania
927
+18
🇦🇹 Huns · Austria
1048
-20
🇦🇹 Berbers · Austria
949
-16
🇦🇹 Franks · Austria
948
-46
Player eAPM Actions Feudal Castle Imperial Opening
35 1,629 10:03 21:53 46:16 ⚔ Archer Rush
27 1,279 10:54 22:15 41:53 ⚔ Archer Rush
27 1,240 9:33 18:07 39:57 ⛏ Fast Castle
23 1,082 10:36 25:17 40:40 ⚔ Scouts into Skirms
21 982 11:24 16:53 44:47 ⛏ Fast Castle
18 847 10:47 23:43 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,975 12,204 7,715 2,900 40,794 45,095
16,945 9,346 8,145 1,500 35,936 38,973
12,840 9,129 4,890 1,630 28,489 29,668
10,760 9,172 5,110 855 25,897 28,389
7,275 6,199 4,880 750 19,104 19,401
7,570 3,931 1,990 830 14,321 18,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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